LoL patch notes today: League Patch 14.10 notes | All LoL 2024 midseason changes

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League of Legends' traditional midseason update has finally arrived and will be touching on everything from old champions to role-based items and overpowered runes as Riot Games' developers take big swings at the current meta for Patch 14.10.

Riot is bringing several big changes to League in Patch 14.10, including the overhauling of AD carry items, which should impact every champion that gets picked at that position. Additionally, several runes are being reworked and others are getting totally removed (rest in peace, Lethal Tempo). Corki is getting a midscope update and four lucky champions are being bestowed with Faerie Court skins, too.

Patch 14.10 will also mark the beginning of the second ranked split of the year. In 2024, there are three ranked splits, and this upcoming patch will mark the first official page-turn of the season. Be sure to get in all your grinding before this May patch goes live (or don't, if you want a fresh start).

Here's everything about League's Patch 14.10 update.

When will League Patch 14.10 go live?

League Patch 14.10 is scheduled to go live on Wednesday, May 15, according to Riot's official 2024 patch plans. This time of year sees League get its mid-season updates, so the actual installation could take a bit longer than usual as the developers add all the impending changes.

Here are all the key patching times:

  • 3pm CT (NA)
  • 5am GMT (EU West)
  • 3am CET (EU North East)
  • 8am KR (Korea)

As mentioned, expect several hours of downtime once patching begins. Matchmaking will be disabled across all League queues three hours before the update.

What's new in League Patch 14.10?

AD carry items are getting a complete identity shift in this patch. Image via Riot Games

The biggest systematic change coming in Patch 14.10 will be the wide-sweeping changes coming to AD carry itemization. Although many players have been positively impacted by the massive item changes Riot made at the start of the year, ADCs have still been lagging behind based on the League devs' metrics.

To bring the role back up to the curve, all Legendary-quality critical strike items will give five percent more crit across the board, while all AD items will only give bonuses to a max of two scaling stats instead of the usual three.

Corki mid-scope takes flight

Will he be less boring after his midscope update? Image via Riot Games

Corki, the Daring Bombardier, will receive significant ability changes in Patch 14.10. While he's not a terrible laner, he's far from the best nor a highly sought-after champion; in fact, League players have dubbed him boring to watch.

This time around, however, Riot has made some major changes to his kit that will force him back into his traditional marksman role in the bottom lane, introducing new mechanics that will add incentives so that players will auto-attack more during his regular ability cadence to gain access to more charges on his ultimate.

He's also losing a major part of his kit as a result of his shift to regular AD carry duties with the removal of his Package passive. But this could mean an important return to popularity among casual solo queue players who avoid playing Corki because of his lackluster playstyle with poking and zoning with rockets and other abilities. He did lose some mobility, which could take some time for Corki mains to adjust to.

Summoner spells are getting refreshed

Summoner spells are also getting some quick tweaks that could shift some of their usage through the new patch, including some big changes to popular choices like Exhaust, Barrier, and Cleanse.

For example, Ghost is getting a significant nerf in both cooldown and duration, while Exhaust is gaining a considerable boost in its slow effect for a 30-second increase with its cooldown. Cleanse is also getting a 30-second cooldown increase but will give more tenacity when activated, while Barrier will soak up more damage in the later stages of a game.

Rune removal: So long to Predator, Lethal Tempo

Two runes, Predator and Lethal Tempo, are being sunset in Patch 14.10, though the reasons behind the surprise May deletions are quite different for each.

In the case of Predator, Riot felt as though its impact was minimal enough to a point where it could be safely removed without any significant loss. Lethal Tempo, however, was simply seeing too much usage, and Riot felt it was affecting gameplay in an unhealthy way by letting certain champions circumvent investments into attack speed items. With that in mind, Riot reached the consensus the best way to deal with the popular rune was to remove it.

Split Two heralds fresh ranked play

When Patch 14.10 goes live, the second ranked split of the season will go live alongside it. On May 15, the ranked rewards track will refresh and your rank will be reset in anticipation of a new ranked climb. The second ranked split of 2024 will last approximately until sometime in September; there are three ranked splits this year, as opposed to last year, when there were only two.

Four champions are getting Faerie Court skins: Lux, Lillia, Soraka, and Tristana. These four champions will join the already existing seven Faerie Court skins in League, bringing the skin line to 11 skins.

All four of these Faerie Court skins have a bright blue hue to them, complete with the magic, pixie-like effects attached to each spell that players have gotten accustomed to when it comes to this legacy line of skins.

Here are all the new Faerie Court skins coming in this patch:

  • Faerie Court Lux (1,350 RP)
  • Faerie Court Lillia (1,350 RP)
  • Faerie Court Soraka (1,350 RP)
  • Faerie Court Tristana (1,350 RP)

These skins will go live during the Patch 14.10 cycle.

Four new whimsical skins will hit the store this update. Image by Riot Games

League Patch 14.10 notes

Here are all of the official changes to League of Legends in Patch 14.10.

Champions

Cassiopeia

  • Magical Footwear is replaced with Triple Tonic (rune) and Cash Back (rune) as their rows were reshuffled.

Cho'Gath

  • E non-champion damage cap only applies to monsters. It does not apply to minions. 
  • E monster damage cap increased from  60-140 to 200 all ranks.
    • With no R stacks, this is a buff against targets with health greater than 2000-4667. This caps at 6667 health.
    • The threshold decreases as damage from R stacks increases.

Corki

  • Base stats:
    • Health increased from 610 plus 103 to 640 plus 100.
    • Mana regeneration growth increased from 0.55 to 0.70.
    • Base attack damage decreased from 61 to 55.
    • Armor adjusted from 28 plus 4.7 to 30 plus 4.5.
    • Base attack speed increased from 0.638 to 0.644.
    • Attack speed ratio increased from 0.638 to 0.644.
    • Acquisition range increased from 500 to 550.
    • Attack windup percentage increased from 10 percent to 11.6 percent.
      • Base windup time increased from 0.15674 seconds (at five frames, the attack speed is 0.638) to 0.18 seconds (six frames, the attack speed is 0.644).
    • Attack animation cast frame increased from 4.2 to 5.5.
      • This only influences how quickly the animation plays, not how fast the attack fires.
      • Combined with the above change to base windup time, his attack should be slightly slower, but his animations shouldn't feel slower.
  • Passive:
    • Package has been removed.
    • Removed: This no longer converts 80 percent of the attack into magic damage.
    • Passive now deals 15 percent of the attack as additional true damage. This applies to critical strikes and spellblade procs. 
  • Q:
    • Missile speed increased from 1000 to 1100.
    • Missile minimum travel time is reduced from 0.25 seconds to 0.227 seconds.
    • Cooldown reduced from eight seconds across all ranks to 9-7 seconds.
    • Mana cost reduced from 60-100 to 60-80.
    • Damage:
      • Base damage was reduced from 75-255 to 70-230.
      • Base attack damage scaling increased from 70 percent to 120 percent.
      • Ability power scaling increased from 50 percent to 70 percent.
    • Animation cast frame decreased from 10 to eight.
      • This only influences the animation speed, not cast time.
  • W:
    • Tick rate increased from 0.25 seconds to 0.5 seconds. The total damage over 2.5 seconds remains unchanged.
    • New: W now has a minimum range of 300. The maximum range remains unchanged at 600.
    • Mana cost increased from 80 across all ranks to 80-100.
  • E:
    • Cooldown duration decreased from 16 seconds to 12 seconds.
    • Mana cost increased from 50 across all ranks to 50-70.
    • Damage type has been adjusted from 50 percent physical and 50 percent magic damage to 100 percent physical damage. So, there is no more magic damage from E.
    • Total damage over four seconds has been reduced from 120-320 plus 240 percent base attack damage to 100-300 plus 200 percent base attack damage.
    • Resists shred has been increased from up to 8-20 after eight ticks to up to 12-24 after four ticks.
      • This spell still shreds armor and magic resistance despite no longer dealing magic damage.
  • R:
    • Damage type adjusted from magic damage to physical damage.
    • Mana cost increased from 20 to 35.
    • Maximum ammo reduced from seven to four. 
    • Ammo granted when first ranked increased from one to two.
    • Ammo recharge time increased from scaling between 12-10 seconds to 20 seconds over all ranks. 
    • Basic attacks against champions now refunds 2-4 seconds of ammo recharge time at 0-100 percent critical strike chance.
      • This refund is on-hit and not on-attack, meaning there's a delay between your attack and the refund. It can also be denied by dodge or miss. 
    • Damage:
      • Base damage scaling increased from 80-150  to 80 / 180 / 280.
      • Attack damage scaling has been adjusted from 25 percent/ 50 percent / 75 percent total to 70 percent bonus attack damage over all ranks. 
      • Removed: Ability power scaling. 

Jax

  • R range indicator radius decreased from 450 to 375. This now matches the effect, which remains unchanged.

K'Sante

  • Health growth increased from 115 to 120.
  • Health per five growth increased from 0.85 to one.
  • E base shield increased from 50-210 to 50-250.

Sett

  • E now deals 100 bonus damage to monsters.

Skarner

  • Q third hit/missile monster damage cap decreased from  150-450 to 150-350, damage self base health scaling decreased from five percent to four percent, turret damage increased from x0.5 to x1.0, cost reduced from 30-50 to 30.
  • E damage total health scaling reduced from 10 percent to eight percent.
  • R cast time decreased from 0.75 seconds to 0.65 seconds, no longer unstoppable while winding up Impale, can now queue his other skills while winding up Impale. Q/E still cannot be cast while impaling an enemy champion.

Tryndamere

  • Passive critical strike chance at 100 Fury increased from 40 percent to 50 percent.

Viego

  • Q mark healing from minions increased from 10 percent to 50 percent.

Yasuo

  • Passive critical strike chance multiplier reduced from 2.5 to two, bonus attack damage for excess critical strike chance increased from 40 to 50 percent.

Yone

  • Passive critical strike chance multiplier reduced from 2.5 to two, bonus attack damage for excess critical strike chance increased from 40 to 50 percent.

Items

  • Read all the 14.10 item changes here.

Runes

  • Read all the Patch 14.10 rune changes here.

Systems

Bounties

  • Death streak penalty increased from 0.2 to 0.25.
  • CS bounty adjusted from 50 gold at 300 extra CS gold plus 50 per additional 200 to 50 gold at 300 extra CS gold + 50 per additional 250.

Minion experience splits

  • Solo: 95 percent base experience.
  • Group split evenly increased from 116 to 124 percent base exp.
  • Fixed: Bug for a while where an index out-of-bounds check goes wrong, resulting in five recipients triggering a fallback behavior and actually splitting by 20 percent instead of the intended 23.2 percent each.
  • Jungle monster experience adjusted from 100 to 140 percent from levels one to nine to 100-150 percent from levels one to eight.
  • Scuttle crab experience adjusted from 100 to 140 percent, then plus 10 percent per level to 100 to 150 percent from levels one to eight.

Summoner Spells

Barrier
  • Shield increased from 105-411 linear for two seconds to 120-480 linear for 2.5 seconds.
Cleanse
  • Lingering tenacity increased from 65 percent for three seconds to 75 percent for three seconds.
  • Cooldown duration increased from 210 seconds to 240 seconds.
Exhaust
  • Slow increased from 30 percent to 40 percent.
  • Cooldown duration increased from 210 seconds to 240 seconds.
Ghost
  • Duration decreased from 15 seconds to 10 seconds.
  • Cooldown duration increased from 210 seconds to 240 seconds.
Heal
  • Ally heal range increased from 835 to 900.

Bug fixes

  • Fixed issue that caused Gangplank's E barrel-combo to be inconsistent.
  • Fixed issue where Katarina ult would go on cooldown and do animation without damage if used immediately after being CC'd.
  • Fixed issue with Lee Sin Q2 scaling with 200% bonus AD instead of 115% bonus AD.
  • Fixed issue that allowed Sylas to keep stolen abilities if his R ended as you casted Empowered Recall.
  • Fixed issue that caused Skarner's base taunt to play the SFX from a different skin in Russian.
  • Fixed issue that prevented Jax's R stats to not include AD/AP from Adaptive Force and stat conversions.
  • Fixed issue that caused Azir's W auto attacks to not trigger Bramble Vest.
  • Fixed issue that caused Shyvana's Q to not count as two auto attacks in specific instances.
  • Fixed issue where Lee Sin could do more damage than intended when R2 damaged an unstoppable enemy.
  • Fixed issue where Kassadin's Q could interrupt Sion's R.
  • Fixed issue where Javan IV's damage cap on his passive would apply to champions as well as non champion units.
  • Fixed issue that caused Vi's Q charge VFX to sometimes be missing.
  • Fixed issue that allowed Volibear to rarely teleport over a wall during his Q wind up.
  • Fixed issue that prevented Scuttle Crabs from auto-transforming after Baron spawns.
  • Fixed issue where Alistar's W hitbox would be extended when impacting an enemy at close range.
  • Fixed issue that would cause Urgot and Skarner to be locked in a brutal, never ending, tug of war if the both ult each other at the same time.
  • Fixed issue that caused Echoes of Helia's Soul Siphon damage to not be blocked by Spell Shield despite consuming them.
  • Fixed issue that sometimes caused Hwei to lose access to his spellbook if he disconnected.
  • Fixed issue that caused Chemtech plants to spawn on top of each other.
  • Fixed issue that prevented Kindred's idle VOs from playing.
  • Fixed issue that prevented some of Star Guardian's Rakan's VO from triggering.
  • Fixed bug where Star Guardian Ahri's model was disappearing after dying and reviving.
  • Fixed bug where multiple Lux skins were missing their Recall (B) Wind Down Animation.
  • Fixed bug where multiple Lux skins were missing their Respawn Animation.

Skins

Faerie Court Lux

Faerie Court Lillia

Faerie Court Soraka

Faerie Court Tristana

Update May 14, 2:00pm CT, by Tyler Esguerra: Official League notes went live.

Update May 10, 12:50am CT, by Isaac McIntyre: Added additional datamined changes, including K'Sante buffs.

Update May 8, 10:25pm CT, by Hayley Andrews: Added all League PBE champion changes, summoner spell changes, rune and item changes, and Corki's midscope update.

Update May 7, 11:23pm CT, by Isaac McIntyre: Added all champions and items expected to be impacted by League Patch 14.10 update.

This article was updated across the League 14.10 patch cycle.

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